Artistic research

In my artistic research, I combine inquiry and creative practice to explore complex cultural and technological shifts. By merging critical analysis with artistic experimentation, I generate new insights into how emerging technologies influence contemporary reality. I examine how digital tools and platforms reshape perception, artistic expression, and creative practices within the fields of art, visual culture, and aesthetics.

Through my work, I investigate the impact of mobile media, generative artificial intelligence (AI/GenAI), extended reality (AR/VR), algorithmic aesthetics, and digital interactivity on the production and reception of visual content. My projects often reflect on the aesthetics of adaptation, fragmentation, and sensory overload in technologically mediated environments.

I also address broader socio-technological issues such as technocolonialism, the digital divide, algorithmic opacity, and the ecological cost of computation. Viewing technology as a dynamic and evolving system, I draw on medium theory, medium specificity and cybernetic approach to examine how digital infrastructures influence artistic form and cultural experience. This approach allows me to critically engage with the unstable intersection of technology, art, and human perception.

Creative methodology

To investigate these changes and phenomena, I have developed an original, creative research methodology that integrates artistic practice with theoretical inquiry. This methodology is rooted in interdisciplinary approaches and includes:

  • Art-based research – using creative production as a method of critical analysis, where artworks serve as both research tools and outcomes.
  • Netnography – observing and analyzing user-generated aesthetics across mobile and online platforms, while making notes and sketches (see: Kozinets 2009).
  • In-depth interviews and observation – engaging with vusers, artists, designers, and digital creators to understand contemporary creative practices.
  • Comparative visual analysis – mapping how technological innovations influence artistic disciplines such as painting, photography, film, and design.
  • Medium specificity analysis – I have created my own research tool to examine new media visuals in detail.